(MIGRATING) Replace AacV0 with AacInternals

This commit is contained in:
Haï~
2023-10-02 07:16:49 +02:00
parent 3de37ded74
commit 2f5ebee617
@@ -80,7 +80,7 @@ namespace AnimatorAsCode.V1
public AacFlClip BlendShape(SkinnedMeshRenderer renderer, string blendShapeName, AnimationCurve animationCurve)
{
var binding = AacV0.Binding(_component, typeof(SkinnedMeshRenderer), renderer.transform, $"blendShape.{blendShapeName}");
var binding = AacInternals.Binding(_component, typeof(SkinnedMeshRenderer), renderer.transform, $"blendShape.{blendShapeName}");
AacInternals.SetCurve(Clip, binding, animationCurve);
@@ -92,9 +92,9 @@ namespace AnimatorAsCode.V1
var defensiveObjects = gameObjectsWithNulls.Where(o => o != null); // Allow users to remove an item in the middle of the array
foreach (var component in defensiveObjects)
{
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacV0.OneFrame(localPosition.x));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacV0.OneFrame(localPosition.y));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacV0.OneFrame(localPosition.z));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.x"), AacInternals.OneFrame(localPosition.x));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.y"), AacInternals.OneFrame(localPosition.y));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalPosition.z"), AacInternals.OneFrame(localPosition.z));
}
return this;
@@ -107,9 +107,9 @@ namespace AnimatorAsCode.V1
{
// See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
// AacInternals.SetCurve internally uses AnimationClip.SetCurve instead of AnimationUtility.SetEditorCurve, starting from V1
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.x"), AacV0.OneFrame(localEulerAngles.x));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.y"), AacV0.OneFrame(localEulerAngles.y));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.z"), AacV0.OneFrame(localEulerAngles.z));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.x"), AacInternals.OneFrame(localEulerAngles.x));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.y"), AacInternals.OneFrame(localEulerAngles.y));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalEuler.z"), AacInternals.OneFrame(localEulerAngles.z));
}
return this;
@@ -122,10 +122,10 @@ namespace AnimatorAsCode.V1
{
// See https://forum.unity.com/threads/new-animationclip-property-names.367288/#post-2384172
// AacInternals.SetCurve internally uses AnimationClip.SetCurve instead of AnimationUtility.SetEditorCurve, starting from V1
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.x"), AacV0.OneFrame(localQuaternionAngles.x));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.y"), AacV0.OneFrame(localQuaternionAngles.y));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.z"), AacV0.OneFrame(localQuaternionAngles.z));
AacInternals.SetCurve(Clip, AacV0.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.w"), AacV0.OneFrame(localQuaternionAngles.w));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.x"), AacInternals.OneFrame(localQuaternionAngles.x));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.y"), AacInternals.OneFrame(localQuaternionAngles.y));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.z"), AacInternals.OneFrame(localQuaternionAngles.z));
AacInternals.SetCurve(Clip, AacInternals.Binding(_component, typeof(Transform), component.transform, "m_LocalRotation.w"), AacInternals.OneFrame(localQuaternionAngles.w));
}
return this;