Add a first batch of automated tests
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{
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"name": "AacEditModeTests",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"AnimatorAsCodeFramework"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll",
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"VRCSDKBase.dll",
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"VRCSDK3A.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 2a8152e7670c1814abad041ff22b7994
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using AnimatorAsCode.V0;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace av3_animator_as_code.Tests.EditMode
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{
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public abstract class AbstractSimpleSingleLayerAnimatorInternalEditModeAC
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{
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protected GameObject _root;
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private AnimatorController _container;
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private string _containerPath;
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[SetUp]
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public void SetUp()
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{
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_root = new GameObject("Root");
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_container = new AnimatorController();
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_containerPath = $"Assets/temp_aac_test__{Guid.NewGuid()}.asset";
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AssetDatabase.CreateAsset(_container, _containerPath);
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}
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[TearDown]
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public void TearDown()
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{
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Object.DestroyImmediate(_root);
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AssetDatabase.DeleteAsset(_containerPath);
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_root = null;
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_container = null;
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_containerPath = null;
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}
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protected AacFlBase TestAac()
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{
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return AacV0.Create(new AacConfiguration
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{
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AnimatorRoot = _root.transform,
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AssetContainer = _container,
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AssetKey = "None",
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AvatarDescriptor = null,
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DefaultsProvider = new AacDefaultsProvider(),
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SystemName = "Test",
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DefaultValueRoot = _root.transform
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});
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 16d5c7dc8b974daf8719f0d02f1e3fb3
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timeCreated: 1671470027
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