Include LICENSE.meta for installing through git url (#55):
- When installing AAC through git url in the Unity package manager (as opposed .unitypackage and ALCOM), the LICENSE file contained within the Packages/ folder would cause errors because files cannot be written there. - This commit adds the meta file for that LICENSE file, and removes it and other meta files from the exclusion list. - Original PR comments: * include LICENSE.meta generally all meta files should be included. For immutable packages like package registries (e.g. OpenUPM) this is required, as unity can't write a new meta file into the immutable directory. Therefore any files without a meta file will break. Luckily this is just the LICENSE file, no code. but unity still complains * also include README.md.meta there is no readme in the package directory. But if there was, its meta file should definitely not be excluded either.
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@@ -30,5 +30,3 @@ Assembly-CSharp-Editor.csproj
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cfe-project.sln.DotSettings.user
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cfe-project.sln.DotSettings.user
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VRC.SDKBase.Editor.BuildPipeline.csproj
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VRC.SDKBase.Editor.BuildPipeline.csproj
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VRC.SDKBase.Editor.ShaderStripping.csproj
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VRC.SDKBase.Editor.ShaderStripping.csproj
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LICENSE.meta
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README.md.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: c04d39cdc2e2392a5b51bfa466760178
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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