Disable undo on all relevant Unity function invocations
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@@ -471,7 +471,7 @@ namespace AnimatorAsCode.V1
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var index = FindIndexOf(layerName);
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if (index == -1) return;
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_animatorController.RemoveLayer(index);
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AacInternals.NoUndo(_animatorController, () => _animatorController.RemoveLayer(index));
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}
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private int FindIndexOf(string layerName)
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@@ -523,7 +523,7 @@ namespace AnimatorAsCode.V1
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{
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if (_animatorController.parameters.FirstOrDefault(param => param.name == paramName) == null)
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{
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_animatorController.AddParameter(paramName, type);
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AacInternals.NoUndo(_animatorController, () => _animatorController.AddParameter(paramName, type));
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}
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}
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@@ -533,7 +533,7 @@ namespace AnimatorAsCode.V1
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var originalIndexToPreserveOrdering = FindIndexOf(layerName);
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if (originalIndexToPreserveOrdering != -1)
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{
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_animatorController.RemoveLayer(originalIndexToPreserveOrdering);
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AacInternals.NoUndo(_animatorController, () => _animatorController.RemoveLayer(originalIndexToPreserveOrdering));
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}
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AddLayerWithWeight(layerName, weightWhenCreating, maskWhenCreating);
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@@ -572,7 +572,7 @@ namespace AnimatorAsCode.V1
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}
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else
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{
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_animatorController.AddLayer(_animatorController.MakeUniqueLayerName(layerName));
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AacInternals.NoUndo(_animatorController, () => _animatorController.AddLayer(_animatorController.MakeUniqueLayerName(layerName)));
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originalIndexToPreserveOrdering = _animatorController.layers.Length - 1;
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}
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@@ -593,7 +593,7 @@ namespace AnimatorAsCode.V1
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foreach (var childStateMachineHolder in parentMachine.stateMachines)
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{
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RecursivelyClearChildrenMachines(childStateMachineHolder.stateMachine);
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parentMachine.RemoveStateMachine(childStateMachineHolder.stateMachine);
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AacInternals.NoUndo(parentMachine, () => parentMachine.RemoveStateMachine(childStateMachineHolder.stateMachine));
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}
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}
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@@ -609,7 +609,7 @@ namespace AnimatorAsCode.V1
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private void AddLayerWithWeight(string layerName, float weightWhenCreating, AvatarMask maskWhenCreating)
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{
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_animatorController.AddLayer(_animatorController.MakeUniqueLayerName(layerName));
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AacInternals.NoUndo(_animatorController, () => _animatorController.AddLayer(_animatorController.MakeUniqueLayerName(layerName)));
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var mutatedLayers = _animatorController.layers;
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mutatedLayers[mutatedLayers.Length - 1].defaultWeight = weightWhenCreating;
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