(BREAKING) Replace public readonly fields with properties:

- Fix inconsistency by replacing public readonly fields with getter-only properties.
- Add PublicAPI annotation where it was missing.
This commit is contained in:
Haï~
2024-08-18 04:23:51 +02:00
parent 98190a47d9
commit 0bddfdd7a3
3 changed files with 17 additions and 10 deletions
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Animations;
using UnityEngine;
@@ -111,8 +112,8 @@ namespace AnimatorAsCode.V1
public class AacFlStateMachine : AacAnimatorNode<AacFlStateMachine>
{
/// Exposes the underlying Unity AnimatorStateMachine object of this state machine.
public readonly AnimatorStateMachine Machine;
[PublicAPI] public AnimatorStateMachine Machine { get; }
private readonly AnimationClip _emptyClip;
private readonly AacBackingAnimator _backingAnimator;
private readonly IAacDefaultsProvider _defaultsProvider;
@@ -356,7 +357,9 @@ namespace AnimatorAsCode.V1
public class AacFlState : AacAnimatorNode<AacFlState>
{
public readonly AnimatorState State;
/// Exposes the underlying Unity AnimatorState of this state.
[PublicAPI] public AnimatorState State { get; }
private readonly AnimatorStateMachine _machine;
public AacFlState(AnimatorState state, AacFlStateMachine parentMachine, IAacDefaultsProvider defaultsProvider, Transform animatorRoot) : base(parentMachine, defaultsProvider, animatorRoot)
@@ -685,7 +688,9 @@ namespace AnimatorAsCode.V1
public class AacFlNewTransitionContinuation
{
public readonly AnimatorTransitionBase Transition;
/// Exposes the underlying Unity AnimatorTransitionBase of this transition.
[PublicAPI] public AnimatorTransitionBase Transition { get; }
private readonly AnimatorStateMachine _machine;
private readonly AacTransitionEndpoint _sourceNullableIfAny;
private readonly AacTransitionEndpoint _destinationNullableIfExits;